The Cover: What It Was Was…

I was never much sold on the cover for our book. It looked too much like a business book (which it wasn’t) without any of the modern flair of say Tron. It seemed to be designed by committee. That said, this particular version of the cover came out infinitely better than the first draft we… Read more »

Read More

The Cyberathlete Professional League

The idea of professional computer gamer was in its nascent phase when John and I started writing the book.  Jonathan Wendall, better known as Fatal1ty, was making headlines, and Stevie Case was the new nerd pinup girl. We spent a good deal of time traveling to QuakeCon and the Cyberathlete Professional League events to understand exactly… Read more »

Read More

The (Not Really) First Computer Game

The first computer game was SpaceWar!, we all know that. However, this is the first game produced by Richard Garriott, the man who built the first commercially successful massively multi-player game. Akalabeth would eventually morph into Ultima, launching a franchise of games that built — and then changed — the gaming landscape. This is the… Read more »

Read More

The Ultima Atlas

I’m selling my house in Austin, which is only interesting to this tale because I purchased the house with the advance onDungeons & Dreamers, and then moved here to finish the book. As I was digging through my files, I came across this little gem, the map of some of the early Ultima games. Throughout… Read more »

Read More

Don’t Call it a Comeback

It’s been almost 10 years since we first started working on Dungeons & Dreamers, a fact that I hadn’t thought about until just now. Time flies. In the game world, not much has changed…and everything has changed. The timing is right, and John + I decided upon a basic framework for the Second Edition of… Read more »

Read More