Don’t Call it a Comeback

It’s been almost 10 years since we first started working on Dungeons & Dreamers, a fact that I hadn’t thought about until just now. Time flies. In the game world, not much has changed…and everything has changed.

The timing is right, and John + I decided upon a basic framework for the Second Edition of the book: a (Doughlas Adams’ inspired) Introduction, a New Chapter on the developments outside of the computer game industry, and a New Coda on what’s next in game communities.

Nothing too serious. Just some light fun, and a new eye on the history of games.

(And when I’m back in Muncie: I’ll finish recording the audio version of the book!)